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Upcoming Minecraft Update [1.6.3 and 1.7]

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Upcoming Minecraft Update [1.6.3 and 1.7]

Postby Olympiaaaaaa » Tue Sep 17, 2013 7:35 am

Minecraft have released what they are going to be doing in these 2 updates, here is what they are doing:


Bug Fixes
Fixed bugs

-MC-15547 - Structures (witch huts, nether fortresses etc.) don't get saved with the world file
In order for current structures (Witch Huts, Nether Fortresses, etc.) to be saved to the world file, the player must load the appropriate chunks within the game manually. The game will not automatically scan worlds and update structure data globally. After this is completed, structures will be compatible in all snapshots starting at Snapshot 13w37b
-Fixed handshake exploit
Verified by comparing the 1.6.2 and 1.6.3 jars.



-The Beginning?
Spawn the Wither
-The Beginning.
Kill the Wither
-Adventure Time
Discover all Biomes
Breed two cows with Wheat

World Generation

Composed of multiple colored hardened clay
Has a floor similar to a desert biome
Dead bushes spawn in this biome
Occasional dying forests spawn on top of the clay mountains
There is no rain in this biome
Curved Acacia-like Trees
Horses can spawn in this biome
NPC Villages may generate in savanna biomes
There is no rain in this biome
-Sunflower Plains
Exactly the same as Plains, but can spawn Sunflowers
-Roofed Forest
Has dark grass and giant mushrooms with 2 by 2 spruce trees
Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day
Monsters will most likely be able to spawn during the day and the night
Monsters that spawned at night can survive during the day
This is the first biome aside from the Mushroom Island that naturally spawns with giant mushrooms
-Birch Forest
A forest made of birch trees.
-Flower Forest
Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
Non-snowy taiga variation. The previous taiga biomes are now Cold Taiga biomes
-Mega Taiga
Contains 2x2 Spruce trees
Has a dirt block variant known as Podzol.
Currently obtained only by the silk touch enchantment.
Contains dirt blocks that do not allow grass to grow.
They have a data value of 1.
Only obtainable with /give because there is no visual difference.
Moss Stone "boulders" are scattered around in this biome.
Dead Bushes, Mushrooms, and Ferns spawn in this biome.
-Extreme Hills+
Contains spruce trees
-Ice Plains Spikes
Contains giant ice spires similar to upside down icicles made of Packed Ice
These ice spikes can reach y=120 from normal ground
Lakes of packed ice are dotted around the biome
-Deep Ocean
Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
Biome Variants/Technical Biomes
Over 20 variants for the biomes.
-M - Biomes with an M variant are much rarer than any other variant.
Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna ------P--Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
Desert M has patches of water unlike normal deserts
Birch Forest M has taller birch trees than usual
Savanna M has grassless dirt and mountains that can generate above the clouds and up to y=220.
Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
Savanna Plateau and Mesa Plateau are both plateaus
-Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
-Hills - More technical hills biomes have been added to fit with the new biomes.
Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
-Beach - New beaches separate certain biomes from oceans and rivers.
Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
Cold Beach is composed of Sand with a layer of Snow on top.
Usually generates between a cold biome, such as Ice Plains, and a body of water.
World type
Mountains in this world type can reach up to Y: 256
Extremely resource intensive and requires powerful computer to run
Ravines here can reach down to bedrock.
Improvements & Changes
Melons can now be found in Jungle Biomes in patches similar to Pumpkins
Grass is greener and fluctuates more in color, depending on biome temperature
In shallower parts, the coast is covered in staggered dirt block with lilypads between them
Now spawns with two of the new flowers - azure bursts and dandelions
-Extreme Hills
Snow at high elevations of over y=95
Contain Stone and large dirt patches
Gravel can replace ground cover
Flat plains near sea level
Can generate up to y=150, slightly above the clouds (previously y=124)
Has much more height variation and has flat parts as well, as oppose to the previous extreme hills which forced endless high peaks to generate
Oceans are smaller and take up much less of the map[3]
Contain only gravel on the floor instead of sand, dirt, and gravel
-Gravel Beaches
Appear more often
Categorisation of Biomes
Four main categories based on temperature[3]
Snow-covered, cold, medium, dry/warm
Placement of Biomes
Biomes will attempt to avoid getting placed next to a biome that is too different to itself[3]
Elevation of Biomes
Much greater variation of elevation in general
Most biomes can generate to y=100
Hills technical biomes have been made taller
Snow may now generate depending on Y level, with noise variation[7]
Biome dependent[8]

Can be used to summon any entity in the game to the player, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
Usage: /summon <entityname> [x] [y] [z] [datatag] .
Can be used to give a player achievements or statistics.
Usage: /achievement give <stat_name> [player] .
Can be used to create, delete, or replace a block without the use of FallingSand
Usage: /setblock [x] [y] [z] <blockid> [data] [method] [datatag] .
Checks for blocks in specific locations
Usage: /testforblock <x> <y> <z> <tilename> [datavalue] [datatag]
Particle effects
Fishing now has particle effects.
Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
Falling now has particle effects.
Particle size depends on distance fell.
Improvements & Changes
Changes to fishing mechanics
Items other than Fish can be obtained by fishing.
Fish: 4 items total, including Raw Fish, Raw Salmon, Clownfish, and Pufferfish.
Treasure: 7 items total, including enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lilypads, and saddles.
Junk: 11 items total, including damaged fishing rods, Water Bottles, rotten flesh, string, leather, bowl, sticks, boots or damaged boots.
New enchantments for Fishing Rods that can change your luck when fishing.
Lure - reduces wait time to catch an item.
Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk.
-Achievements and statistics[9]
Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
Are now per world/server[10]
Achievements screen can now be zoomed in and out using the mouse wheel.
Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
Data for an block, item, or mob doesn't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
New achievements: Repopulation, Adventuring Time, The Beginning?, The Beginning., and Beaconator
New statistics: Distance by Horse, Junk Fished, and Treasure Fished
Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
This is the reason why statistics/achievements were changed to be stored per world/server
Can now give items to players with custom names, lore and enchantments [11]
Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
Will now print renamed items' name in chat and show tooltips when hovered over
Usage: /give <player> <id> <quantity> <damage value> <tag>
-/time set day
Now sets the time to 1000 instead of 0
-/time set night
Now sets the time to 13000 instead of 12000
-Custom NBT data can now be added via commands
Works with /give and /summon
Syntax examples:
/give @p 1 1 0 {display:{lore:["hi,","how are you?"],name:"nice stone block"},ench:[{id:1,lvl:10}]}
/summon pig ~ ~ ~ {saddle:1, customname:"babe", customnamevisible:1}
/give @p 397 1 3 {skullowner:mhf_pig}
NBT format
List tags no longer need to be named
No longer crashes when given the wrong type (integer/short)
Chat system
"Useful to map makers, modders, players and server admins"
Added a way to do things when clicking things in chat, like executing a command
Other actions include opening a URL and showing an item tooltip when hovered on
"Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
Names can now be clicked to PM people
Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
Increased fog distance
Fog is farther than the visible chunks
-Death Screen
If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
-Edge of the World
All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
This includes air blocks.
This creates essentially an invisible wall at the boundary.
As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundry.
-Block IDs
Can now be referred to by their names, instead of IDs
Blocks & Items

Restores Half Hunger.svg
If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds.
Used to brew a water breathing potion
Can be cooked and eaten
Uncooked: Restores Hunger.svg
Cooked: Restores Hunger.svgHunger.svgHunger.svg
Usage still unknown besides being eaten
Restores Half Hunger.svg
--Packed Ice
When broken, does not turn to water like normal ice blocks do
Does not melt
Opaque, rather than translucent like normal ice
New dirt variation
Only found in Mega Taiga Biomes
--Grassless Dirt
Grass can not grow on it
Only obtainable through /give
Curved jungle trees with oak leaves. Found in savannas.
Thick Spruce Trees (2x2)
Red, Orange, White and Pink Tulips.
Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
Blue Orchid
Can be crafted to Light Blue Dye
Can be crafted to Magenta Dye
Azure Bluet
Can be crafted to Light Gray Dye
Oxeye Daisy
Can be crafted to Light Gray Dye
Replacement for the rose - roses no longer exist
All flowers can burn
--Two blocks tall Flowers
Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
Typically face East
Can be grown, unlike Roses and Dandelions.
Can be crafted into 2 Yellow Dye
Pink Peonies, called Peony.
Can be crafted into 2 Pink Dye
Rose bush
Can be crafted into 2 Red Dye
Can be crafted into 2 Magenta Dye
--Two block tall grass
Double Tallgrass
Can be made by applying Bonemeal to Tallgrass.
Large Fern
Can be made by applying Bonemeal to Fern.
--New variants of Monster Egg
Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
Improvements & Changes
-Written Books
Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
Can now be stacked (up to 16 per stack)
-Item Frames
Now drop the item inside them when punched, then drop themselves if they are punched when empty. [12]
Will display the name of the item they hold (if it is custom named) when looked at up close.
-Weighted Pressure Plates
Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
-Sugar Cane
Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
-Flint and Steel
Is now a shapeless recipe.
A Creeper will explode after igniting it with a flint and steel.
-Dead Bushes
Can now be placed on Hardened Clay and Stained Clay.
-Command Blocks
Now show what command it ran recently.
Lifted 256 character command limit
-Armor, Bows, Fishing Rods & Swords
Can now get the Unbreaking enchant from enchantment tables
-Technical Blocks
All technical block items removed, including Locked chest
Improvements & Changes

-Iron Golems
Now drop poppies instead of roses
Now explode after igniting it with flint and steel
Improvements & Changes

-Modified the temperature system
Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
Biomes with a base temperature of 0.15 or less snow instead of rain
Biomes with a base temperature of 1.5 or greater don't rain[citation needed]
Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
Temperature decreases by 0.05 every 30 blocks increase in altitude
Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
-Resource packs
Complete menu overhaul
The ability to select multiple resource packs at once.
Resource packs at the top take precedence over those below if files appear more than once
Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
Servers can now offer resource packs again
Max size increased to 50 MB
Several lighting issues fixed.
A lot fewer "black spots" in the terrain generator.[13]
Torch bugs in strongholds and mineshafts have been fixed.[14][15]
A completely new main options menu.
Rewrote some of them
New "Super Secret Settings" ingame.
Rewrote scroll list GUI component
Rewrote Key Configuration menu.
Added separate keybinds for every hotbar slot
Moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there
Function keys can be changed.
Cinematic camera is no longer assigned a key by default, and can be rebinded along with screenshot and camera keys
Added 'Sprint' key which can be changed
By default, sprinting can be activated by pressing the left control key
The original sprinting controls still function.
Doesn't allow sprinting while sneaking
Can be held down continuously to always sprint when moving
The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.
-Creative mode inventory
Changed the display item for the Decoration Blocks tab from the Rose to the new Paeonia flower.
-Server list
Can now be refreshed using F5
-Nether Portal
Planned to have odd width to allow for design variations and have fun with ghasts
Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
Bug Fixes
Fixed 39 Bugs:

MC-715 - V-Sync in Window mode, settings not activated between sessions.
MC-944 - Armor with Protection on it seems to reduce against hunger damage
MC-1018 - Black Lighting under overhangs
MC-2915 - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
MC-4150 - Baby Zombies do not drop any loot / xp
MC-4482 - Saplings placed on Farmland are not affected by Bonemeal
MC-4732 - Tools and weapons lose durability without doing damage
MC-4973 - Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
MC-5238 - 10 MB server texture pack limit too small
MC-5550 - Night Time Doesn't Immediately Allow Sleep
MC-6820 - The generation of terrain surface layer produces local straight glitches (fix included)
MC-7449 - Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
MC-9547 - Incorrect usage string for `/scoreboard teams empty`
MC-10077 - Adjacent Obsidian Blocks prevent Nether portal appearing
MC-10257 - When a pig gets struck by lightning it spawns without a sword
MC-11280 - Sometimes Water flows out of newly generated Village Farms
MC-11518 - RCON and Scoreboard Command Output Formatting
MC-12450 - Missing usage string commands.scoreboard.players.list.usage
MC-12452 - Scoreboard team join command fails on invalid team name
MC-12454 - Scoreboard option seeFriendlyInvisibles not listed in usage
MC-12541 - The letters for the 'off' setting on smooth lighting aren't capitalised
MC-12731 - Minecraft crashes if you click edit or delete on a LAN game
MC-15564 - Start up failure: IllegalStateException: "Cannot determine close requested state of uncreated window"
MC-16324 - Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
MC-16910 - Packet250CustomPayload(dk)
MC-17090 - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
MC-18569 - Server resourcepacks not implemented yet
MC-18672 - Textures disappearing after setting player walkSpeed to 0
MC-21870 - Screen goes blank when modifying walk speed
MC-22927 - Animals running forever after being hit
MC-26608 - /spreadplayers confirmation text is wrong
MC-27284 - /scoreboard teams option color: Tab doesnt list all options.
MC-28400 - Breeding animals gives xp even if doMobLoot gamerule is false
MC-28768 - Horse Breeding Doesn't Produce Markings Correctly on Foal
MC-29088 - Shearing sound does not play when shearing a mooshroom
MC-29279 - Bug: the command block can be damaged by the explosion of Blue Wither Skulls
MC-29321 - Jukeboxes play at the sound volume for effects until you change the music volume
MC-29361 - Oceans are too big

If you find this too hard to read or understand, click this link for all the information:


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Re: Upcoming Minecraft Update [1.6.3 and 1.7]

Postby SpleenFeast » Tue Sep 17, 2013 8:53 am

Awesome need a water breathing potion! Looks like a good update, lots of new stuff being added in (:
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Re: Upcoming Minecraft Update [1.6.3 and 1.7]

Postby MrCPU » Tue Sep 17, 2013 1:57 pm

Beat me to it.
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Re: Upcoming Minecraft Update [1.6.3 and 1.7]

Postby Rucifa » Tue Sep 17, 2013 10:15 pm

The beginning hey?
Dinosaurs anyone? Wanna put a saddle on one of those :D
My location on TeamSpeak
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Re: Upcoming Minecraft Update [1.6.3 and 1.7]

Postby Olympiaaaaaa » Wed Sep 18, 2013 6:09 am

If i remeber reading correctly about upcoming animals, I believe they are adding a 'Red Tameable Dragon' (Similar to the Ender Dragon) and you can tame it and then fly it through a nether portal (I believe this is why they are making portals up to 23x23 or whatever it is. If they do, i shotgun catching it on our server! :P
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Re: Upcoming Minecraft Update [1.6.3 and 1.7]

Postby Macbeth » Wed Sep 18, 2013 9:37 am

SpleenFeast {L_WROTE}{L_COLON}Awesome need a water breathing potion! Looks like a good update, lots of new stuff being added in (:

So much easier to make a reuseable golden helmet of aqua infinity. :F
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